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D&D 3.5 SILVER MARCHES PDF

Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed. Come tour one of the most popular regions of the Forgotten Realms world! The just-released Silver Marches accessory by Ed Greenwood and. Silver Marches (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Champions of Ruin (Dungeon & Dragons d20 Fantasy Roleplaying.

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Temples to most deities in the dwarven pantheon, particularly Moradin, can be found in the hidden halls of the undercity. The Hall of Vigilance: Those who seem too inquisitive or travel about the city too energetically are questioned by the Stone Shields, the city watch. In the past, popular Speakers have served many terms on the council; Sindyl is in the middle of her second.

Moongleam Tower isn’t meant to hold a great number of soldiers, but the keep is strong enough to put a stop to any attack made without heavy siege engines or great magical firepower. Everlund is one of Silverymoon’s traditional allies and has historically sided with that city and its High Lady on nearly every important issue.

Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms game setting.

Merchants pay it willingly because Helm uses every copper for Sundabar’s defenses, patrols, and civic projects for the common benefit. Sundabar This double-walled, circular siver city is famous for its miners, master smiths, and woodcarvers. For once, the popular choice turned out to be the right one. Terms of Use – Privacy Statement. Fendelben is a very successful merchant who has his eyes firmly fastened on the pursuit of wealth.

To ensure that no one steals sklver tampers with the weapons they hold in trust, the soldiers place the arms inside locked, iron-reinforced wooden chests: No armaments of any kind are permitted within.

Built by a master dwarf engineer almost two hundred years ago, this keep of black, hard stone is one of the foremost Harper holds of d&r North.

Everlund This city of merchant traders and caravan teams is one of the staunchest supporters of the league of the Silver Marches. In the past, there have been times when dwarf-human relations were strained in Sundabar, but the dwarves trust Helm implicitly. The Five Gates The city has five gates, each giving entrance to the city from a different direction and leading to broad, straight, and well-maintained caravan routes. The other citizens of Everlund are too numerous and diverse to enumerate here.

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A small company of elite dwarf warriors known as the Vigilant guards access to the Everfire at all times, aided by traps that harness that portion of the rift’s power that is safe to use. Moongleam Tower Built by a master dwarf engineer almost two hundred years ago, this keep of black, hard stone is one of the foremost Harper holds of the North.

In the middle of the market are a number of open-air stalls and stands that offer fresh produce, poultry, baked goods, and livestock. Ed Greenwood and Jason Carl Publisher: The economic and social center of Everlund is the Bell Market, so named for the enormous warning bell that hangs in a frame in the open space between the Hall of Elders and the Barracks. Out of these miniature fortresses rise some residences and at least one inn Baldiver’s that can function as keeps if the city is ever invaded.

D&D Excerpt: Silver Marches

Around DR the dwarves of Delzoun responded by raising a small keep overlooking the river crossing, and garrisoned the outpost with vigilant guards to .35 the crossing. Sundabar is well provisioned against a siege of many months, as vast granary caverns lie near the Everfire, and deep city wells tap the clear, fresh subterranean lake Anfarra. Here, as in Silverymoon, humans, elves, and other folk live together more or less in peace.

Brief History In the days of the dwarf kingdom of Delzoun, Sundabar was a mighty dwarf citadel. The other citizens of Sundabar are marchess numerous and diverse to enumerate here.

Citadel Sundbarr, the insular dwarfhold, became the city of Sundabar, a bulwark of military strength and mraches in the North. Many caravan masters are paying a premium for caravan guards who are also spellcasters, hoping that the additional magical power will help keep their goods and their skins safe. Determined not to break his hold’s isolation of centuries, the ruler of Sundbarr discovered he could not ignore the plight of the hopelessly outnumbered humans on his doorstep.

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Fendelben has no real friends on the council, since the Keeper of the Bridge is his natural opponent — the Keeper’s agents collect taxes grudgingly paid by the Master’s fellow merchants.

A thick stone wall rings the city, pierced in five places by the city’s gates. The Stone Shields police the city under the command of the Watchblade, which also oversees a shadowy network of spies known to citizens as the Watchful. Evermoor Way begins at the Bridge Gate and winds its way southwest for hundreds of miles, passing between the Evermoors and the High Forest, north of the Dessarin Hills and offering the most direct available route to Waterdeep and the cities of the Sword Coast.

The layout of these streets and the location of certain city features, such as the market, many inns, and warehouses, are designed for the accommodation of caravans and their merchants. Outsiders are watched and viewed with suspicion. The city’s voice carries considerable weight among its peers, for nearly all are dependent to some degree on Everlund’s role as the main caravan station in this region.

Silver Marches

Wood elves roaming the eaves of Eaerlann sometimes came here, camping in the forests along the south bank of the river, but otherwise the site was empty. Since its humble beginnings as a fortified trading outpost and bridgehead on the Rauvin, the city’s population and importance have increased to the point where it is one of the most important trading cities in the Silver Marches, and the North as well. In winter, Sundabarian houses are cold and damp. Orc hordes driven from their homes by the demons bypassed Citadel Sundbarr, since nothing worth destroying stood on the surface and the underground foundries were still guarded by the Everfire, impregnable to orc assault.

The Barracks and Armory Not far from the Hall of the Elders stands the city armory, a small, square keep built from dressed limestone blocks.